Research

Gaze-contingent display control of Algorithm Animations

How can an eye tracker improve the usability and usefulness of an animation by tracking the user’s gaze and changing the display in real-time? Research undertaken at Intelligent & Interactive Systems Laboratory, Auburn University.
(On-going since June 2009)




Meta Study on Longitudinal Usability

Usability evaluation methods in corporate practice are well- documented and defined. We seek to extend the current thinking about those methods by sharing methods, data, and metrics that have proven useful for capturing “usability” over time. An experience or interaction that is initially difficult may become easy with a greater period of use and may add necessary power or functionality. It is important to be able distinguish features that are unusable from features that take longer to learn. (On-going since May 2009)



CPATH II: Broadening Studio-Based Learning in Computing Education

The project aims to develop, implement, evaluate and propagate an innovative pedagogical
approach to computing instruction in the undergraduate curriculum by (a) refining and evaluating a new “studio-based” pedagogy that actively engages students in collaborative, design-oriented learning and (b) building a regional and national community of computing educators interested in applying this approach and assessing its impact. (Involved since August 2009)